Digital Vs. Human – What’s the book about?

For my new book I’ve created an index based upon key concepts rather than trying to include everything and everyone that’s mentioned. Hence there’s no reference to Facebook, Twitter or Google in the index, but plenty of references to drivers and consequences. In a sense the result is an edited word cloud, although I got a few surprises. For instance, it’s no shock that algorithms feature, but quite a surprise that ‘meaning’, ‘reality’ and ‘money’ do. This isn’t quite the final version.

Addiction
 2, 33, 50, 77, 189,
Ageing 11, 14, 17, 18, 75, 77, 86, 87, 106, 107, 117, 119, 121, 122, 135, 172, 197, 220,
Algorithms
 25, 43, 44, 65, 76, 78, 79, 80, 124, 136, 144, 173, 178, 179, 180, 190, 203, 208, 225,
Anxiety
 x, xxii, 16, 18, 36, 127, 128, 129, 130, 155, 167, 189, 212, 220,
Artificial intelligence (AI) xv, 60, 75, 91, 122, 124, 125, 172, 173, 218, 236, 238, 239, 240, 244, 247
Augmented reality xii, 21, 22, 39, 105, 138, 190, 194,
Autism 8, 9, 35, 36,
Automation xv, 3, 5, 20, 76, 84, 91, 127, 135, 147, 148, 156, 172, 173, 174, 175, 176, 177, 178, 187, 198, 223, 236, 240, 243,
Autonomous systems 75, 136, 223, 234, 238, 243
Avatars
 1, 7, 57, 133, 170, 189, 206, 208, 221
Big Data 64, 112, 114, 143, 173
Collaboration 26, 27, 63
Complexity xi, 46, 50, 114, 134, 166, 174, 220, 235, 248
Connectivity 18, 21, 49, 63, 64, 67, 79, 88, 89, 91, 100, 142, 143, 194, 237
Consciousness 22, 33, 56, 59, 62, 123, 124, 125, 218, 219, 239, 243
Convenience
 6, 17, 23, 49, 81, 137, 194, 195, 201, 202, 210, 236
Death
 (human) 1, 8, 18, 25, 56, 93, 114, 123, 130, 135, 136, 140, 208, 209,
Depression (human) 110, 129
Digital immortality 22, 52, 123, 126,
Digital solutionism 181
Digitalisation 74, 78, 79, 80, 81, 83, 93, 98, 194, 204, 219, 221, 237, 238, 247,
Distraction 15, 33, 41, 48, 80, 96, 137, 165
Efficiency
 3, 6, 43, 44, 125, 138, 139, 173, 195, 200, 201, 202, 236, 237
Empathy 33, 35, 48, 49, 58, 82, 89, 93, 156, 166, 188
Exhibitionism
 10, 39, 108, 202
Fear
 xv, 4, 20, 37, 70, 106, 127, 199, 212, 213, 221, 229
Forecasting 55, 225, 234
Gamification 64, 122
Gaming
 209, 222
Humans xv, 6, 9, 28, 50, 63, 82, 93, 107, 126, 130, 158, 159, 188, 195, 220, 226, 232, 234, 240, 241, 244, 245, 247,
Human condition 16, 125, 221, 226, 229
Human enhancement 69, 105, 106, 161
Immortality 22, 52, 123, 126
Income polarisation 74, 91, 177
Internet 2, 5, 6, 11, 12, 15, 21, 23, 25, 33, 34, 36, 40, 43, 49, 52, 63, 64, 65, 83, 84, 87, 89, 90, 102, 109, 112, 142, 154, 163, 173, 192, 201, 208, 219, 225, 234, 242, 248
Internet of Things 21, 64
Isolation 11, 39, 40, 50, 87, 107, 108
Loneliness
 11, 16, 40, 129, 130, 133, 177, 198, 207,
Love 25, 28, 40, 41, 61, 89, 103, 133, 198, 206, 207, 208, 216, 228, 229, 230
Meaning
 1, 16, 117, 174, 216, 221, 227, 228, 237
Memory
 (human) 8, 12, 38, 61, 106, 107, 108, 117, 125, 145, 166, 245
Memory (machine) 61, 66, 67, 89, 107, 108, 110, 172
Mental illness
 182, 234
Money xii, 13, 18, 19, 21, 27, 33, 39, 49, 56, 64, 65, 66, 74, 78, 79, 80, 81, 83, 85, 88, 89, 93, 94, 95, 96, 97, 98, 99, 100, 102, 103, 109, 124, 162, 174, 177, 179, 210,
Narcissism
 10, 38, 197
Online education and learning 44, 47, 155, 160, 161, 163, 164, 165
Personalisation 23, 34, 41, 65, 194
Phones (mobile and cell) 6, 10, 21, 22, 36, 37, 40, 41, 55, 96, 111, 113, 115, 116, 117, 120, 140, 142, 143, 144, 166, 192, 210, 211, 226, 230,
Polarisation 74, 78, 91, 177, 229
Privacy 23, 36, 63, 76, 113, 114, 182, 192, 241
Provenance 206, 231
Reality 1, 2, 4, 14, 15, 19, 20, 22, 23, 26, 32, 38, 39, 43, 51, 56, 61, 62, 63, 66, 90, 91, 216, 217, 221, 222, 224, 229, 248
Robots
 xiii, 3, 4, 7, 57, 58, 59, 60, 61, 69, 70, 76, 77, 84, 111, 130, 155, 178, 179, 182, 188, 189, 198, 227, 243, 244
Screens x, 7, 10, 26, 33, 37, 40, 42, 47, 55, 66, 80, 81, 96, 115, 130, 137, 149, 161, 164, 165, 170, 181, 192, 199, 201, 203, 247
Self-driving (autonomous) vehicles 55, 128, 138, 140, 149
Sharing
 3, 12, 26, 27, 65, 88, 109, 110, 142, 204,
Singularity
 172, 173, 239
Solipsism 56 (and throughout)
Trust
 12, 13, 34, 51, 88, 93, 94, 95, 96, 99, 110, 115, 141, 151, 173, 182, 194, 206
Uncertainty 18, 86, 216, 220, 236
Violence 27, 221, 222
Virtual reality 1, 2, 15, 21, 22, 26, 39, 41, 61, 63, 108, 194, 209, 222, 248
Volatility
 86, 91, 220
Wearable computing 21, 22, 25, 64, 68, 69, 109, 111, 113, 174, 182

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